KilikGames

Blocko: Gravity Block Puzzle — Privacy Policy

Last updated: 29 July 2026

This policy explains what data the Blocko mobile game ("the app", "we") collects, why, and what control you have over it. It applies to the Android and iOS versions published by KilikGames.

Summary: Blocko has no user accounts and asks for no personal details. Your game progress stays on your device. The app shows ads through Google AdMob, which uses device identifiers. Optional analytics and crash reporting are off unless you turn them on. There are no in-app purchases.

1. Data stored on your device

The app saves the following locally, in its own private app storage:

This data never leaves your device, is not readable by us, and is removed completely when you uninstall the app.

2. Advertising (Google AdMob)

Blocko is free and funded by ads. We use two ad formats: a banner at the bottom of the screen and an optional rewarded video that you choose to watch in exchange for an in-game bonus. We do not use interstitial or app-open ads.

Ads are delivered by Google AdMob, which acts as an independent data controller. To serve and measure ads and to prevent fraud, AdMob may process:

The app itself never reads, stores, or transmits this data. For details see the Google Privacy Policy and the AdMob data use page.

Consent in the EEA, UK and Switzerland

If you are in the European Economic Area, the United Kingdom or Switzerland, Blocko shows you Google's consent form (User Messaging Platform) before any ad SDK requests personalized ads. You can review or change that choice at any time from Settings → Privacy Options inside the app.

App Tracking Transparency (iOS)

On iOS, the system asks for your permission before the app can use the IDFA for tracking. If you decline, the app works exactly the same — you will simply see non-personalized ads.

3. Optional analytics (Google Firebase Analytics)

Analytics are off by default. Nothing is sent unless you turn on Usage Stats in the app's settings, or accept the one-time prompt shown in the menu.

If you turn it on, we receive aggregated gameplay events — for example that a level was started, completed, or failed, session length, and which game mode was played — together with a randomly generated app instance identifier and general device model/OS information. We use this only to see which levels are too hard or where players get stuck. It is never used to identify you, and it is never sold or shared with advertisers.

You can switch it back off at any time in Settings → Usage Stats.

4. Crash and error reports (Google Firebase Crashlytics)

Crash reporting is governed by the same Usage Stats switch as analytics above. It is off by default and sends nothing until you turn it on.

If you turn it on and the app crashes or runs into an unexpected error, we receive a diagnostic report: the error message and stack trace, your device model and operating system version, the app version and game mode you were in, how long the session had been running, and related performance measurements describing how the app was behaving when the problem occurred. We use this only to find and fix bugs and slowdowns. It is not linked to your identity, is never used for advertising, and is never sold or shared with advertisers.

These reports are processed by Google Firebase Crashlytics under Google's Privacy Policy. You can switch it back off at any time in Settings → Usage Stats.

5. Google Play Games Services (Android only)

Signing in to Google Play Games is optional and only used for the leaderboard. If you sign in, your Play Games player identity and your submitted score are processed by Google under Google's Privacy Policy. If you never sign in, no score leaves your device. Only your Classic-mode score is submitted, and only when a game ends.

6. What we do not do

7. Data summary

DataPurposeWho receives itOptional?
Game progress & settingsPlay the gameStays on device
Advertising ID, IP, ad interactionsShow and measure adsGoogle AdMobConsent-gated in EEA/UK/CH; ATT-gated on iOS
Gameplay events, app instance IDImprove level difficultyGoogle FirebaseYes — off by default
Crash reports, error diagnostics, performance measurementsFind and fix bugsGoogle Firebase CrashlyticsYes — off by default
Play Games ID, Classic scoreLeaderboardGoogle Play GamesYes — only if you sign in

8. Children

Blocko is a general-audience puzzle game and is not directed at children. We do not knowingly collect personal data from children. If you believe a child has provided data to us, contact us and we will delete it.

9. Your rights and deleting your data

Depending on where you live you may have the right to access, correct, delete, or restrict processing of your data, and to withdraw consent at any time. Because Blocko holds no account data, most of this is under your direct control inside the app.

Step-by-step instructions are on the Data Deletion page. You can also email us and we will respond within 30 days.

10. Data retention

Local game data is kept until you uninstall the app or clear its storage. Analytics events, if enabled, are retained by Google Firebase for a maximum of 14 months, and crash reports for up to 90 days. Ad-related data retention is governed by Google's own policies.

11. Changes to this policy

If we change how the app handles data, we will update this page and change the "Last updated" date above. Material changes will also be noted in the app's release notes.

12. Contact

KilikGames — kilikk.gamess@gmail.com